
#include "shapesq.inc"
object{ Witch_Hat            // -----------------------------
        sturm
        texture { pigment{ color White }  
                  finish { phong 1 }
                } // end of texture 
        scale<1,-1.5,1> 
        rotate <-15,1,1>
        translate <0,0.5,0>
 } // ----------------------------------------- end of object


